Dodge
A powerful ability for people with high DEX scores, Dodge allows a player to roll or evade attacks when they are attacked. Higher level dodge allows a player to have easier times dodging enemies, and even allows counterattacks!
Dodge counts as ALL THREE STARTING ABILITIES if it is taken as a starting ability; this means you CAN NOT have any other abilities if you choose this one as an ability to start with. Classes with ability decrease (Such as Dragons) cannot get this ability at game start.
Level 1 (Novice): Dodge does not reduce the number of actions you an make next turn.
Level 2 (Skilled): Dodge does not reduce the number of actions you an make next turn.
Level 3 (Adept): Dodge does not reduce the number of actions you an make next turn. Can counterattack with 50% damage attack.
Level 4 (Proficient): Dodge does not reduce the number of actions you an make next turn. Can counterattack once with no penalty.
Level 5 (Legendary): Dodge does not reduce the number of actions you an make next turn. Can counterattack twice with no penalty.
Dodge counts as ALL THREE STARTING ABILITIES if it is taken as a starting ability; this means you CAN NOT have any other abilities if you choose this one as an ability to start with. Classes with ability decrease (Such as Dragons) cannot get this ability at game start.
Level 1 (Novice): Dodge does not reduce the number of actions you an make next turn.
Level 2 (Skilled): Dodge does not reduce the number of actions you an make next turn.
Level 3 (Adept): Dodge does not reduce the number of actions you an make next turn. Can counterattack with 50% damage attack.
Level 4 (Proficient): Dodge does not reduce the number of actions you an make next turn. Can counterattack once with no penalty.
Level 5 (Legendary): Dodge does not reduce the number of actions you an make next turn. Can counterattack twice with no penalty.